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| VertexBuffer::vertexBufferObject2SyntaxGLuint VertexBuffer::vertexBufferObject2;Stores a second copy of the GPU-side VBO, if this buffer is updated dynamically. This is used to implement double-buffering. The vertexBufferObject and vertexBufferObject2 variables swap places between VBO updates. The buffer pointed to by vertexBufferObject is the most recently updated copy. Leave a Comment |