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Texture
[Class Summary]
textureHandle
currentActiveSampler
[const]
ctor
~dtor
Deinit
(
)
CreateNew
(
...
)
(+2 overloads)
RecreateToNewUsage
(
...
)
ConvertToFormat
(
...
)
Resize
(
...
)
LoadFromFile
(
...
)
(+1 overload)
LoadFromBMPFile
(
...
)
LoadFromDDSFile
(
...
)
LoadFromPKMFile
(
...
)
ReloadFromFile
(
)
Width
(
)
[const]
Height
(
)
[const]
Depth
(
)
[const]
Format
(
)
[const]
Name
(
)
[const]
BitsPerPixel
(
)
[const]
NumMipmaps
(
)
[const]
SetNumMipmaps
(
...
)
MipLevelWidth
(
mipLevel
)
[const]
MipLevelHeight
(
mipLevel
)
[const]
GPUSizeBytes
(
)
[const]
CPUSizeBytes
(
)
[const]
SizeBytes
(
)
[const]
BeginDraw
(
...
)
EndDraw
(
subResourceIndex
)
ReadPixels
(
subResourceIndex
)
Clone
(
...
)
(+1 overload)
SaveToFile
(
filename
)
DisableMipmaps
(
)
MaxMipLevelCount
(
width,height
)
[static]
MipLevelLength
(
length,mipLevel
)
[static]
SizeBytes
(
...
)
[static]
CopyRegion2D
(
...
)
[static]
CopyRegion
(
...
)
[static]
Texture::Texture
Syntax
Texture::Texture();
Creates an empty texture.
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