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| Texture::SetNumMipmapsSyntaxbool Texture::SetNumMipmaps(int numMipLevels, bool generateNewMipLevels=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);Specifies a new desired number of mip levels for this texture. Returns true on success. Leave a Comment |