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| Texture::LoadFromFileSyntaxint Texture::LoadFromFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);int Texture::LoadFromFile(const String &filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false); [1 lines of code] Resizes a 3D texture. TODO: Implement. Loads this texture from the given file. Returns 0 on success, -1 on failure. Work in progress:Todo: in int Texture::LoadFromFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): REMOVE FROM FINAL VERSION! Leave a Comment |