Back to class index
| Texture::LoadFromDDSFileSyntaxResult Texture::LoadFromDDSFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);Loads this texture from a .dds file. Work in progress:Todo: in Result Texture::LoadFromDDSFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): What to do properly with the 'arraySize' variable above? Leave a Comment |