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| Texture::LoadFromBMPFileSyntaxint Texture::LoadFromBMPFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);Loads this texture from a .bmp file. Work in progress:Todo: in int Texture::LoadFromBMPFile(const char *filename, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): Palettized formats not used or supported. Leave a Comment |