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| Texture::BeginDrawSyntaxImage Texture::BeginDraw(int subResourceIndex, LockType lockType);Begins a CPU-side access operation on the given mip level of this texture. This function locks the texture for CPU-side access. When you are finished with accessing the pixel data, call EndDraw(). Work in progress:Todo: in Image Texture::BeginDraw(int subResourceIndex, LockType lockType): Implement support for GL texture locking! Todo: in Image Texture::BeginDraw(int subResourceIndex, LockType lockType): Remove for speed. Leave a Comment |