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Shader[Class Summary]
type
filename
shaderHandle
shaderVariables
ctor
~dtor
LoadFromFile(...) (+2 overloads)
LoadFromString(...)
Deinit()
Name()[const]
ReflectShaderCode(shaderData)
FromFile(...)[static] (+2 overloads)
FromString(...)[static]

Shader::ReflectShaderCode

Syntax

void Shader::ReflectShaderCode(const char *shaderData);

Parses the shader code string and populates the found shader variables in it into shaderVariables list.

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