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| Shader::LoadFromFileSyntaxint Shader::LoadFromFile(ShaderType type, const String &filename, const char *entryPoint=0, const char *profile=0);int Shader::LoadFromFile(ShaderType type, const char *filename, const char *entryPoint=0, const char *profile=0); [19 lines of code] int Shader::LoadFromFile(ShaderType type, File &file, const char *entryPoint=0, const char *profile=0); [16 lines of code] Leave a Comment |