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ShaderConstant[Class Summary]
name
boundConstantOffsetBytes
boundConstantSizeBytes
type
shaderProgramIndex
textureSlot
sizeElements
texture
textureSampler[const]
ToString()[const]

ShaderConstant::texture

Syntax

Texture * ShaderConstant::texture;

If this shader variable points to a texture variable, then this member variable specifies the texture that is bound to the shader.

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