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ShaderConstant[Class Summary]
name
boundConstantOffsetBytes
boundConstantSizeBytes
type
shaderProgramIndex
textureSlot
sizeElements
texture
textureSampler[const]
ToString()[const]

ShaderConstant::ToString

Syntax

String ShaderConstant::ToString() const;

Work in progress:

Todo: in String ShaderConstant::ToString() const:
TextureSampler::ToString().
Todo: in String ShaderConstant::ToString() const:
Print value here:

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