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| ShaderConstantBuffer::engineConstantIndicesSyntaxs8 ShaderConstantBuffer::engineConstantIndices[EC_NumEngineConstantTypes];The engine specifies a list of precomputed constant indices, like world/worldview/worldviewproj, and so on. This array stores a precomputed mapping table of these precomputed constants to the actual indices they occur at in the shader. If a given index is not present, -1 is stored in the array. Leave a Comment |