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| ShaderConstantBuffer::SetFloat4x4Syntaxvoid ShaderConstantBuffer::SetFloat4x4(int parameterIndex, const float4x4 &matrix);void ShaderConstantBuffer::SetFloat4x4(EngineConstantType constantType, const float4x4 &matrix); [1 lines of code] void ShaderConstantBuffer::SetFloat4x4(const char *constantName, const float4x4 &matrix); [1 lines of code] Sets the value of a 4x4 matrix shader constant. Work in progress:Todo: in void ShaderConstantBuffer::SetFloat4x4(int parameterIndex, const float4x4 &matrix): Enable this back! Todo: in void ShaderConstantBuffer::SetFloat4x4(int parameterIndex, const float4x4 &matrix): Can this be removed? Leave a Comment |