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| ShaderConstantBuffer::SetFloat4Syntaxvoid ShaderConstantBuffer::SetFloat4(int parameterIndex, const float4 &vector);void ShaderConstantBuffer::SetFloat4(EngineConstantType constantType, const float4 &vector); [1 lines of code] void ShaderConstantBuffer::SetFloat4(const char *constantName, const float4 &vector); [1 lines of code] Sets the value of a float4 (x,y,z,w) shader constant. Leave a Comment |