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| ShaderConstantBuffer::SetFloat3Syntaxvoid ShaderConstantBuffer::SetFloat3(int parameterIndex, const float3 &vector);void ShaderConstantBuffer::SetFloat3(EngineConstantType constantType, const float3 &vector); [1 lines of code] void ShaderConstantBuffer::SetFloat3(const char *constantName, const float3 &vector); [1 lines of code] Sets the value of a float3 (x,y,z) shader constant. Leave a Comment |