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ShaderConstantBuffer
[Class Summary]
engineConstantIndices
constantData
constantDataSizeBytes
constantDescriptions
boundShaderProgramHandle
ctor
(+1 overload)
~dtor
Create
(
...
)
(+4 overloads)
CreateFromXml
(
e
)
ApplyValuesFromXml
(
e
)
Deinit
(
)
Apply
(
)
[const]
ConstantByName
(
constantName
)
ConstantIndex
(
constantName
)
BindToMaterial
(
...
)
IsParameterIndexPresent
(
parameterIndex
)
[const]
IsConstantActive
(
constantName
)
[const]
(+1 overload)
SetFloat
(
...
)
(+2 overloads)
SetFloat2
(
...
)
(+2 overloads)
SetFloat3
(
...
)
(+2 overloads)
SetFloat4
(
...
)
(+2 overloads)
SetFloat4x4
(
...
)
(+2 overloads)
SetTexture
(
...
)
(+2 overloads)
SetTextureSampler
(
...
)
(+2 overloads)
ShaderConstantBuffer::Deinit
Syntax
void
ShaderConstantBuffer::Deinit();
Frees up all resources used by this
ShaderConstantBuffer
and makes this a null object.
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