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RasterizerState[Class Summary]
cullMode
depthBias
slopeScaledDepthBias
scissorEnable
ctor (+1 overload)
~dtor
Create(...)
Deinit()

RasterizerState::slopeScaledDepthBias

Syntax

float RasterizerState::slopeScaledDepthBias;

How much depth bias to apply relative to the slope (derivative on Z) of the polygon.

Work in progress:

Todo: in float RasterizerState::slopeScaledDepthBias:
Why is this an int in D3D11?

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