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| RasterizerState::slopeScaledDepthBiasSyntaxfloat RasterizerState::slopeScaledDepthBias;How much depth bias to apply relative to the slope (derivative on Z) of the polygon. Work in progress:Todo: in float RasterizerState::slopeScaledDepthBias: Why is this an int in D3D11? Leave a Comment |