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Mesh[Class Summary]
vb
boundingAABB
boundingSphere
ib
material
vsInput
psInput
texture
textureSampler
RenderOrderID()[const]
Deinit()
LoadFromFile(...)
LoadFromMSHFile(...) (+1 overload)
SaveToMSHFile(mshFilename) (+1 overload)
LoadFromOBJFile(...)
DeserializeFromXml(...)

Mesh::SaveToMSHFile

Syntax

void Mesh::SaveToMSHFile(const char *mshFilename);
void Mesh::SaveToMSHFile(FILE *handle); [7 lines of code]

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