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Mesh
[Class Summary]
vb
boundingAABB
boundingSphere
ib
material
vsInput
psInput
texture
textureSampler
RenderOrderID
(
)
[const]
Deinit
(
)
LoadFromFile
(
...
)
LoadFromMSHFile
(
...
)
(+1 overload)
SaveToMSHFile
(
mshFilename
)
(+1 overload)
LoadFromOBJFile
(
...
)
DeserializeFromXml
(
...
)
Mesh::SaveToMSHFile
Syntax
void
Mesh::SaveToMSHFile(
const
char
*mshFilename);
void
Mesh::SaveToMSHFile(FILE *handle); [
7 lines of code
]
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