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Mesh[Class Summary]
vb
boundingAABB
boundingSphere
ib
material
vsInput
psInput
texture
textureSampler
RenderOrderID()[const]
Deinit()
LoadFromFile(...)
LoadFromMSHFile(...) (+1 overload)
SaveToMSHFile(mshFilename) (+1 overload)
LoadFromOBJFile(...)
DeserializeFromXml(...)

Mesh::LoadFromOBJFile

Syntax

bool Mesh::LoadFromOBJFile(const char *objFilename, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);

Returns true on success.

.BoundingSphere();

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