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| Mesh::LoadFromMSHFileSyntaxbool Mesh::LoadFromMSHFile(const char *mshFilename, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);bool Mesh::LoadFromMSHFile(FILE *handle, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false); [26 lines of code] Returns true on success. Work in progress:Todo: in bool Mesh::LoadFromMSHFile(const char *mshFilename, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): Remove this. Leave a Comment |