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| Mesh::LoadFromFileSyntaxbool Mesh::LoadFromFile(const char *filename, int submeshInFile=0, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false);Return ValueTrue on success. Work in progress:Todo: in bool Mesh::LoadFromFile(const char *filename, int submeshInFile=0, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): Review hasCpuMemory, hasGpuMemory, usage, cpuReadAccess and cpuWriteAccess flags. Todo: in bool Mesh::LoadFromFile(const char *filename, int submeshInFile=0, bool hasCpuMemory=false, bool hasGpuMemory=true, ResourceUsage usage=UsageImmutable, bool cpuReadAccess=false, bool cpuWriteAccess=false): Remove this hardcoded .obj -> .msh loading! Leave a Comment |