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Material[Class Summary]
shaderProgramHandle
name
ctor
~dtor
SetVertexShader(vertexShader)
SetPixelShader(pixelShader)
SetShaders(...)
SetRasterizerState(rasterizerState_)
SetDepthState(depthState_)
SetBlendState(blendState_)
Deinit()
LinkProgram()
Name()[const]
Ptr() (+4 overloads)
DeserializeFromXml(e)

Material::SetDepthState

Syntax

void Material::SetDepthState(Ptr(DepthState) depthState_);

Sets the DepthState object to use when rendering with this Material.

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