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| Material::PtrSyntaxMaterial::Ptr(Shader) vertexShader;The vertex shader that is used when rendering with this Material. SyntaxMaterial::Ptr(Shader) pixelShader;The pixel shader that is used when rendering with this Material. SyntaxMaterial::Ptr(RasterizerState) rasterizerState;The rasterizer state that is used when rendering with this Material. SyntaxMaterial::Ptr(BlendState) blendState;The blend state that is used when rendering with this Material. SyntaxMaterial::Ptr(DepthState) depthState;The depth state that is used when rendering with this Material. Leave a Comment |