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Material[Class Summary]
shaderProgramHandle
name
ctor
~dtor
SetVertexShader(vertexShader)
SetPixelShader(pixelShader)
SetShaders(...)
SetRasterizerState(rasterizerState_)
SetDepthState(depthState_)
SetBlendState(blendState_)
Deinit()
LinkProgram()
Name()[const]
Ptr() (+4 overloads)
DeserializeFromXml(e)

Material::Ptr

Syntax

Material::Ptr(Shader) vertexShader;

The vertex shader that is used when rendering with this Material.

Syntax

Material::Ptr(Shader) pixelShader;

The pixel shader that is used when rendering with this Material.

Syntax

Material::Ptr(RasterizerState) rasterizerState;

The rasterizer state that is used when rendering with this Material.

Syntax

Material::Ptr(BlendState) blendState;

The blend state that is used when rendering with this Material.

Syntax

Material::Ptr(DepthState) depthState;

The depth state that is used when rendering with this Material.

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