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MainClass[Class Summary]
graphics
input
WindowAboutToMinimize
WindowAboutToMaximize
WindowAboutToClose
AboutToQuit
ctor
~dtor[virtual]
Main(argc,argn,argv)[virtual]
Render()[virtual]
QuitApplication()
IsQuitting()[const]

MainClass::Render

Syntax

void MainClass::Render();

Called for each game update/render frame.

Reimplement this function to perform custom application update logic and GPU rendering for a single application frame.

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