Back to class index
Input[Class Summary]
EventTriggered
numMouseButtons[static][const]
ctor
~dtor
OnNewFrameStarted()
OnNewInputEvent(e)
IsKeyPressed(keyCode)
IsKeyDown(keyCode)
IsKeyReleased(keyCode)
ClearKeyHeldDown(keyCode)
KeyNumFramesHeldDown(keyCode)
KeyTimePressed(keyCode)
HeldDownKeys()
IsMouseButtonPressed(button)
IsMouseButtonDown(button)
IsMouseButtonReleased(button)
NumMouseButtonsHeldDown()[const]
MouseButtonNumFramesHeldDown(button)
MouseButtonTimePressed(button)
MousePos()
MouseButtonPressPos(button)
MouseDelta()
MouseDragDelta(button)
MouseWheelDelta()[const]
HeldDownMouseButtons()[const]
MouseButtonState()
NumTouchPoints()[const]
NumTouchPointsHeldDown()
NumTouchPointsPressed()
NumTouchPointsReleased()
TouchPointIDs()[const]
PressedTouchPointIDs()[const]
HeldTouchPointIDs()[const]
ReleasedTouchPointIDs()[const]
HeldTouchPointID(touchPointIndex)
HeldTouchPointIndex(touchPointID)
TouchPointByIndex(touchPointIndex)
TouchPointByID(touchPointID)
TouchPointState()

Input::KeyNumFramesHeldDown

Syntax

int Input::KeyNumFramesHeldDown(KeyCode keyCode);

Returns the number of frames the given key code has been held down.

Don't call if the given key is not being held down! I.e. call IsKeyDown() to check first. If the given key is not currently held down, returns 0.

Leave a Comment

Name:
Comments:
Captcha:captcha image Type in the black symbols:
Back to class index