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| Graphics::RenderSyntaxvoid Graphics::Render(VertexBuffer *vb, int numPrimitives=-1, int startVertexOffset=0);Renders the given vertex buffer, assuming it was already activated as the currently active vertex buffer. Syntaxvoid Graphics::Render(VertexBuffer *vb, const IndexBuffer *ib, int numPrimitives=-1, int startIndexOffset=0, int startVertexOffset=0);Renders the given vertex and index buffer combination, which must have been applied in advance. Leave a Comment |