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| Graphics::ApplyTextureSamplerSyntaxvoid Graphics::ApplyTextureSampler(ShaderType targetShader, int textureIndex, const TextureSampler *textureSampler);Sets the given texture as the active texture for the given shader. Work in progress:Todo: in void Graphics::ApplyTextureSampler(ShaderType targetShader, int textureIndex, const TextureSampler *textureSampler): Add support for Vertex Texture Fetch! Leave a Comment |