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| Graphics::ApplyMaterialSyntaxvoid Graphics::ApplyMaterial(const Material *material);Activates ALL properties of the given material to be the next one to be used when rendering objects. Work in progress:Todo: in void Graphics::ApplyMaterial(const Material *material): Remove for speed! Todo: in void Graphics::ApplyMaterial(const Material *material): Remove for speed! Todo: in void Graphics::ApplyMaterial(const Material *material): Remove for speed! Leave a Comment |