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DepthState[Class Summary]
stateID
depthTestEnabled
depthWriteEnabled
depthFunc
ctor (+1 overload)
~dtor
Create(...)
Deinit()
ReComputeStateID()

DepthState::Deinit

Syntax

void DepthState::Deinit();

Frees up all resources associated with this state object, and makes it null.

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