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BlendState[Class Summary]
enableAlphaBlending
color1
colorOp
color2
alpha1
alphaOp
alpha2
enableAlphaToCoverage
Graphics
ctor (+1 overload)
~dtor
Create(...)
Deinit()

BlendState::enableAlphaToCoverage

Syntax

bool BlendState::enableAlphaToCoverage;

If true, alpha-to-coverage rendering is enabled when MSAA is active.

This provides smoother antialiasing of the edges in alpha-tested geometry.

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